While I’ve been told by some of my friends that I have to be willing to put in the time for an MMO to get good, I don’t see why it should have to be that way. I never got far enough in the game to see it. With your house built, you could grow crops and build trade goods that would actually feel more rewarding than clicking a button to craft a piece of gear that you would ultimately just sell to a vendor.īasically, from what I read, it sounded like a cross between WoW, Clash of Clans, Grand Theft Auto (medieval fantasy edition), and FarmVille. I just had to see how they were going to pull this off. When I first found out about ArcheAge, I was really excited. From what I understood before playing, ArcheAge was a very sandbox-y kind of MMO, which allowed us to have a truly player-driven economy where you could go out questing and fight monsters for loot, or buy a plot of land to build your house on. When these moods hit, I definitely don’t want to go back to World of Warcraft and Guild Wars 2-they just aren’t cutting it, so I go looking for some free-to-play MMOs. I go through these periods where I’m desperately looking for MMOs to play.
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